Update v1.10:
Crash Fixes
Crash fix for when players continuously pressed the windows key;
Crash fix for when you press the LMB on the ESC button in the Benchmark Results;

Performance Improvements
Fixed an issue which saves up to 250MB of VRAM on all AMD GPUs;

Graphical Improvements
Fix for negative values in cubemap relighting shader (fixes for example the red graphical glitches in the Hades fight if you let the timer run out);
Fix for the graphics settings preset name not updating when you pressed Auto-Detect;
Fix for the menu (and loading screen) being displayed at incorrect scale when changing AF in borderless mode;
Fix for the resolution sometimes being too low in windowed mode;
Fix for the errands quest list overlapping with tutorial quest list;

Other Changes
Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking.

Update v1.09:
Crash Fixes
Fixed a crash that could occur when switching resolutions
Fixed a crash that occurred during the cutscene during main quest The Face of Extinction after objective Defend The Ridge
Fixed a cause of GPU hangs on certain combinations of GPU/driver/memory

Performance Improvements
Improved the automatic Shader Optimization step in the menu  The optimization step *message* should now show less frequently on mid-/higher spec machines (please note you are also able to skip it on most machines!)
Added a VRAM Gauge that indicates amount of VRAM available and used, to help you optimize graphical settings for your hardware
Fixed RenderTarget aliasing, which reduces VRAM usage which may improve performance, texture quality and model quality

Graphical Improvements
Fixed HDR looking washed out on certain HDR configurations
Fixed Depth Buffer Copies which should fix multiple graphical glitches
Fixed graphical glitches due to RenderTarget aliasing not working correctly
Fixed that fog turned off when you turn off shadows in graphical settings
Fixed plant simulation at frame rates higher than 30FPS

Gameplay Improvements
Fixed that holding W when looting no longer stops registering other keys until release

Other
Fixed several warning message localization issues on Windows
Improved the benchmark results screen

Update v1.08.6:
Fixed a crash that occurred when starting up the game

Update v1.08:
Crash Fixes
Fixed an audio crash when using mono audio devices
Fixed a crash that could happen in certain circumstances on 5.1 audio devices
Fixed a crash in NetPresenceManager
Fixed multiple crashes that could occur during Shader optimization
Fixed a crash in PlacementMeshUpdateJob that occurred on machines with more than 16 cores
Fixed a start-up crash for CPUs that do not support AVX instructions

Audio Improvements
Potential fix for dialogue sounding metallicy and blown out for some users

Performance Improvements
Improved VRAM budgeting which should help prevent VRAM-related instability and improve general performance and reduce micro-stutters
Improved Clouds performance on high and ultra settings
Improved swap-chain buffering to allow for smoother frame-pacing

Graphical Improvements
Fixed clouds looking pixelated in certain windowed resolutions
Added FidelityFX Contrast Adaptive Sharpening functionality to Graphics Settings

Update v1.07:
Graphical Improvements
Anisotropic Filtering now works correctly
The mandatory/unskippable shader optimisation step at first launch has been removed
Shaders are now pre-optimised in the games Main Menu, but can be skipped
Shaders are also optimised dynamically in-game

Update v1.06:
Crash Fixes
Fixed a streaming compute shader crash
Fixed a crash on startup related to file paths with non-ANSI characters

Graphical Improvements
Fixed an issue where characters would noticeably warp between cuts during a specific cutscene in main quest The Point of the Spear
Fixed an issue where box graphics would flash during the final cinematic of the game
Fixed an issue in HDR where the UI could get overlapped by a black scene
Fixed an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually

Gameplay Improvements
Aloy forward walking direction  Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle

Other Improvements
Executable details  Properties of the executable now also displays the current version

Update v1.05:
Crash Fixes
Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu
Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam
Fixed a crash which would occur if the player pressed Stop in Steam immediately after pressing Play
Fixed a startup crash when using Avast antivirus
Fixed a crash that could occur when VRAM was about to be oversubscribed

Graphical Improvements
Fixed an issue with Aloys hair not displaying correctly when the game is running above 30 FPS
Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate
Fixed an issue with flickering textures in main quest A Gift from the Past
Fixed an issue with flickering snow assets
Fixed an issue with flickering paintings in Songs Edge
Fixed graphical corruption issues that only occurred on specific GPUs
Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game
Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen
Added an option to turn off blurry sidebars in ultrawide resolutions and display black sidebars instead

Other Improvements
Allow players to still boot the game even if the version of windows used is detected to be too low to run the game at a stable condition
Added an option to turn off controller vibration/rumble
Fixed an issue in the storing of the permission to track data attribute of the player profile (subsequently re-asking for said permission)
Fixed an issue where the opening cutscene music would not play if the player quits out and immediately begins a new game
Fixed an issue where inverting mouse controls also affected dialog tree choice input

Update v1.04:
Crash Fixes:
Fixed a crash that could occur when users would create a new game and their save game slots were full
Fixed a startup crash related to temp folder
Fixed an AI crash that could occur during combat
Fixed an AI crash in the EventMessageHandler
Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)
Fixed a crash when users would instantly back out when changing sliders in the Settings menu
Fixed a crash that would occur when having the Greetings option open in photo mode and then exiting
Potential fix for memory corruption in AI routines which could lead to crashes
Potential fix for a GPU hang caused by a threading issue
Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash

Performance improvements:
General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)
Improved performance of camera cuts in cinematics and conversations

Other Improvements:
HDR  Fixed colour banding issues in HDR mode
Mouse Controls  Fixed an issue where mouse sensitivity was incorrect when framerate wasnt constant
Aiming  Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine
Cutscenes  Fixed an issue where geometry and textures would pop in after camera cuts
Adaptive Performance  Fixed an issue where lighting glitches would occur when turning on Adaptive Performance
Volumetrics  Fixed an issue which could cause blinking artifacts in volumetric effects, like fog
Visibility  Fixed an issue which could sometimes cause geometry to briefly disappear after streaming

Update v1.03:
Crash Fixes
Fixed a GPU resource leak which could build up over time and cause instability.
Fixed a GPU hang that caused a crash that could occur when Asynchronous Compute was used.
Fixed a crash when AI would try to aim at an invalid position.
Fixed a crash that could occur when sound obstruction was calculated in highly detailed areas.
Fixed a crash that would occur when moving the game to a monitor with different DPI settings while in the menu.
Fixed an issue where some players would crash on startup due to incorrect memory allocation.
Fixed a GPU hang that would occur when the window was resized to a very small size.

Progression Issues
Fixed a progression issue where some players would remain a child and not transition to adult Aloy.

Functionality Issues
Fixed an issue where snow deformation was not working correctly in the Frozen Wilds area.
Fixed an issue where the Concentration skill could stop working.

Other Improvements
4K Scaling  Fixed an issue where the game wouldnt render at 4K properly on boot.
Frame Rate Limiter  Improved Frame Rate Limiter functionality to be more accurate.
Localization  Localized specific error messages.
Windows Version Check - The game checks if Windows 10 Build 1809 or above is used (lower versions cause instability in DirectX 12).
Minimum Spec Warning  Improved minimum spec warning message and options.
Saving Issue Warning  Clarified text that is displayed when you do not have access to your My document folder or enough disk space.
Player Profile Validation  The player profile is now validated and corrupt profiles (caused by manual editing or tweak tools) rejected.

Update v1.02:
Crash Fixes
Fixed an issue where some players would crash during their first game boot when the game optimization screen is active and they ran out of disc space.
Fixed an issue where some players would crash if they updated their video drivers after the game was already optimized previously.
Fixed an issue where some players would crash during gameplay because of memory incorrectly being overwritten.
Fixed an issue where some players would crash during gameplay due to a texture unstreaming bug.

Game Improvements
Improved performance when auto-saving (e.g. when completing a quest step).
Fixed an issue where some players experienced that V-sync wouldnt properly turn off in borderless mode
Fixed an issue where some players experienced out of sync facial animations due to them being locked at 30FPS.
Reduced memory used when streaming shaders.

Other changes
Improved crash report flow and messaging. Each crash now includes an identifier you can use to communicate with our Customer Support.
Added more features to improve diagnostic data collection when submitting a crash report.

Update v1.01:
Crash/Hang Fixes:
Fixed an issue where the game would crash if the SteamUI didnt initialize properly on startup.

Functionality Issue Fixes:
Fixed an issue where Concentration and other slowdown mechanics wouldnt work for everyone.
Fixed an issue where Windows/Steam profile names containing special characters would prevent some players from saving the game. We are still investigating other saved game issues as well.
Fixed an issue where Windows/Steam profile names containing special characters would prevent some players from saving screenshots in Photo Mode.

Other Fixes:
Added improved diagnostic data collection when submitting a crash report.
Fixed several backend issues.
Fixed a video corruption issue for specific hardware. Were continuing to look at other hardware configurations as well.